As a whole it remains one of the most imaginative, profoundly moving things I ever played. Where it maybe excels is as a narrative vehicle, a maelstrom where level design and an unforgettable, stream-of-consciousness story melt together as if unborn and captivate both mind and heart. Nor does it engage the player with tawdry tropes. One could argue that for a graphic adventure that relies on puzzles it doesn't present the (albeit challenging) most fresh or ingenious. After a replay it still grabs my throat and carries me away with the utmost subtlety, largely unparalelled in any media. After a replay it still grabs my A densely harrowing, unique experience that seems to have been engendered by the likes of Kafka or Beckett. … ExpandĪ densely harrowing, unique experience that seems to have been engendered by the likes of Kafka or Beckett. For almost a decade, we've been working on a worthy successor to the fan-acclaimed Primordia, and we are proud, at long last, to share our second game. Strangeland is a classic point-and-click adventure that integrates a compelling narrative with engaging puzzles. All the while, a shadow shrieks from atop a towering roller-coaster, and you know that until you destroy this Dark Thing, the woman will keep jumping, falling, and dying, over and over again.
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You seek clues and help from jeering ravens, an eyeless scribe, a living furnace, a mismade mermaid, and many more who dwell within the park. All the while, a shadow shrieks You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake. Summary: You awake in a nightmarish carnival and watch a golden-haired woman hurl herself down a bottomless well for your sake.